{"id":10596,"date":"2019-08-12T14:55:29","date_gmt":"2019-08-12T14:55:29","guid":{"rendered":"http:\/\/www.orbit-rri.org\/ears\/?post_type=encyclopedia&#038;p=10596"},"modified":"2020-11-09T10:48:46","modified_gmt":"2020-11-09T10:48:46","slug":"harmoniser","status":"publish","type":"encyclopedia","link":"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/harmoniser","title":{"rendered":"Harmoniser"},"content":{"rendered":"<p>Harmoniser a manipulation in which several versions of an input sound of identical&nbsp;<a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/duration\" target=\"_self\" title=\"Length in time. In our case for a sound, or a group of sounds.\" class=\"encyclopedia\">Duration<\/a>&nbsp;(in&nbsp;<a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/phase\" target=\"_self\" title=\"Sound waves can both add together and subtract from one another. When soundwaves add together they are described as being &lsquo;in phase&rsquo; with one another. When soundwaves subtract from one another they are described as being &lsquo;out of phase&rsquo;. This cancelling out of the soundwave can result in some very strange sound effects and is&hellip;\" class=\"encyclopedia\">Phase<\/a>) are created at specifically chosen <a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/pitch\" target=\"_self\" title=\"Pitch as Property The relative height of a sound, ranging from low to high. A pitched sound will contain relatively focused spectral energy, and it is this characteristic that enables pitched sounds to be distinguished from noisy sounds (see&nbsp;Noise). Pitch as Sound Type Objects that vibrate in a more ordered fashion produce sounds that we&hellip;\" class=\"encyclopedia\">pitch<\/a>es. This manipulation can be used to create both&nbsp;<a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/harmonic\" target=\"_self\" title=\"A concentration of sound wave energy that relates to a fundamental frequency. A&nbsp;Sine Wave&nbsp;is a simple sound and a concentration of soundwave energy at a single frequency. Harmonic sounds are made up of a number of sine wave type components, making a complex sound. If the individual sine wave components within a single sound are&hellip;\" class=\"encyclopedia\">Harmonic<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/inharmonic\" target=\"_self\" title=\"an inharmonic sound is a complex sound in which the sound energy is not distributed across the spectrum in a mathmatically ordered fashion (sound energy partials are distributed, relative to a fundamental, in non-whole number ratios, for example f1.84, f2.76, f3.14, f4.15). Inharmonic sounds contain partials of sound energy concentrated at specific frequencies within the&hellip;\" class=\"encyclopedia\">Inharmonic<\/a>&nbsp;<a href=\"https:\/\/ears2.eu\/pt-pt\/encyclopediaptpt\/polyphonic\" target=\"_self\" title=\"Many sounds (Poly = many, phonic = sounds).\" class=\"encyclopedia\">polyphonic<\/a> textures.<\/p>\n<p>Harmonising is a form of sound manipulation that allows for a signal to play in a harmony with itself. Traditionally this would involve intervals similar to those found on a piano above and below the original sound. In Compose with Sounds, you can still choose these traditional values associated with note-based music or any value in between. There are four values that are to be input alongside the intensity of the original sound. This last option allows for the original to be quieter than the other sounds produced.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-431 size-full\" src=\"https:\/\/ears2.eu\/wp-content\/uploads\/2013\/06\/HarmonizerBadge.png\" alt=\"HarmonizerBadge\" width=\"50\" height=\"50\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Harmoniser a manipulation in which several versions of an input sound of identical\u00a0Duration\u00a0(in\u00a0Phase) are created at specifically chosen pitches. This manipulation can be used to create both\u00a0Harmonic\u00a0and\u00a0Inharmonic\u00a0polyphonic textures. Harmonising is a form of sound manipulation that allows for a signal to play in a harmony with itself. Traditionally this would involve intervals similar to those [&hellip;]<\/p>\n","protected":false},"author":8389,"template":"","encyclopedia-tag":[],"class_list":["post-10596","encyclopedia","type-encyclopedia","status-publish","hentry","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Harmoniser - EARS 2<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/ears2.eu\/encyclopedia\/harmoniser\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Harmoniser - EARS 2\" \/>\n<meta property=\"og:description\" content=\"Harmoniser a manipulation in which several versions of an input sound of identical\u00a0Duration\u00a0(in\u00a0Phase) are created at specifically chosen pitches. This manipulation can be used to create both\u00a0Harmonic\u00a0and\u00a0Inharmonic\u00a0polyphonic textures. Harmonising is a form of sound manipulation that allows for a signal to play in a harmony with itself. Traditionally this would involve intervals similar to those [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/ears2.eu\/encyclopedia\/harmoniser\" \/>\n<meta property=\"og:site_name\" content=\"EARS 2\" \/>\n<meta property=\"article:modified_time\" content=\"2020-11-09T10:48:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/ears2.eu\/wp-content\/uploads\/2013\/06\/HarmonizerBadge.png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Tempo estimado de leitura\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minuto\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser\",\"url\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser\",\"name\":\"Harmoniser - EARS 2\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/ears2.eu\\\/wp-content\\\/uploads\\\/2013\\\/06\\\/HarmonizerBadge.png\",\"datePublished\":\"2019-08-12T14:55:29+00:00\",\"dateModified\":\"2020-11-09T10:48:46+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser#breadcrumb\"},\"inLanguage\":\"pt-PT\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"pt-PT\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser#primaryimage\",\"url\":\"https:\\\/\\\/ears2.eu\\\/wp-content\\\/uploads\\\/2013\\\/06\\\/HarmonizerBadge.png\",\"contentUrl\":\"https:\\\/\\\/ears2.eu\\\/wp-content\\\/uploads\\\/2013\\\/06\\\/HarmonizerBadge.png\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\\\/harmoniser#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/ears2.eu\\\/pt-pt\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Encyclopedia\",\"item\":\"https:\\\/\\\/ears2.eu\\\/encyclopedia\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Harmoniser\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/#website\",\"url\":\"https:\\\/\\\/ears2.eu\\\/\",\"name\":\"EARS 2\",\"description\":\"Make Music with Sounds\",\"publisher\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/ears2.eu\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"pt-PT\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/#organization\",\"name\":\"EARS 2\",\"url\":\"https:\\\/\\\/ears2.eu\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"pt-PT\",\"@id\":\"https:\\\/\\\/ears2.eu\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/ears2.eu\\\/wp-content\\\/uploads\\\/2019\\\/06\\\/Logo.png\",\"contentUrl\":\"https:\\\/\\\/ears2.eu\\\/wp-content\\\/uploads\\\/2019\\\/06\\\/Logo.png\",\"width\":1346,\"height\":573,\"caption\":\"EARS 2\"},\"image\":{\"@id\":\"https:\\\/\\\/ears2.eu\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Harmoniser - EARS 2","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/ears2.eu\/encyclopedia\/harmoniser","og_locale":"pt_PT","og_type":"article","og_title":"Harmoniser - EARS 2","og_description":"Harmoniser a manipulation in which several versions of an input sound of identical\u00a0Duration\u00a0(in\u00a0Phase) are created at specifically chosen pitches. This manipulation can be used to create both\u00a0Harmonic\u00a0and\u00a0Inharmonic\u00a0polyphonic textures. Harmonising is a form of sound manipulation that allows for a signal to play in a harmony with itself. 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