A B C D E F G H I K L M N O P R S T V W

Acousmatic

This word was first used by ancient Greeks and describes an audio-only presentation of sounds (free from the distraction of association with the sounds Sound Sources). When we listen to…

Pokračovat ve čteníAcousmatic

ADSR

ADSR (Attack, Decay, Sustain, Release) is a term used to describe the shape of sounds over time Sounds that begin very quickly (for example a click) can be described as…

Pokračovat ve čteníADSR

Amplitude

A technical term that describes loudness. The higher the amplitude of a sound wave, the louder it is. The amplitude relates to the amount of displacement that the sound wave…

Pokračovat ve čteníAmplitude

Analogue

A continuious signal in time, which in music, allows for the continuious capture of audio signals. Prior to digital technology all systems were analogue. Though analogue systems allow for a…

Pokračovat ve čteníAnalogue

Art of Noises

Written by Luigi Russolo, the leaflet argued that traditional orchestras limited themselves to only four or five different types of sounds: Instruments played with the bow, Plucked instruments, Brass instruments, Woodwinds,…

Pokračovat ve čteníArt of Noises

Automation

A tool that allows you to change the variable parameters of a sound over time. By plotting points of automation it is possible to make Manipulations (effects) change over time. This allows the composer…

Pokračovat ve čteníAutomation

Beating

The interaction between two simple tones, resulting in a rhythmic interference interaction between them. The rate of beating is equivalent to the difference in frequency between the two tones. (greater…

Pokračovat ve čteníBeating

Binaural

A binaural recording is one where the microphones are placed in the position of the outer ears, or in a simulation of this. This microphone setup aims to capture sounds…

Pokračovat ve čteníBinaural

Chorus

The use of multi-layering one or more sounds, often with the use of very small-scale delays. The chorusing effect leads to the impression of a duplication of the original input…

Pokračovat ve čteníChorus

Collage

An artwork in which small fragments are cut and pasted together to make a larger final work. In sound-based music this may concern extremely brief elements of sound material up…

Pokračovat ve čteníCollage

Delay

A process in which a given input signal is looped and repeated, but with some period of time (delay) between the original sound and the repeated sound.  This can be…

Pokračovat ve čteníDelay

Diffusion

The distribution, and relative concentration, of sound through a space. Electroacoustic diffusion refers to the practice of distributing sound throughout a space using multiple loudspeakers, usually with real-time control over…

Pokračovat ve čteníDiffusion

Digital

The storage format used by computers, where information is broken into individual chunks (packets). Digital is in contrast to Analogue which stores information in continuious streams. Computers store information in binary, using…

Pokračovat ve čteníDigital

Digital Audio

Computers can’t read continuous signals. Instead they need digits, blocks of information which they can process. Sound wave vibrations in the air are continuous streams of information. Therefore, for computers…

Pokračovat ve čteníDigital Audio

Distortion

What is Distortion? Distortion is sometimes used deliberately as an effect, but can also be created accidentally within the process of mixing. If a sound wave is so loud that…

Pokračovat ve čteníDistortion

Electroacoustic

The process of converting sound wave vibrations into electrical signals, or electrical signals into sound wave vibrations. Microphones convert sound wave vibrations into electrical signals and loudspeakers convert electrical signals…

Pokračovat ve čteníElectroacoustic

Electronica

This term is used in two different ways. It is synonymous with certain innovative electronic forms of pop music including so-called Intelligent Dance Music (IDM). Most of this music is…

Pokračovat ve čteníElectronica

Envelope

The shape of a sound over time. This is a key parameter of sound and by changing the envelope we can radically transform how a something sounds. A more scientific…

Pokračovat ve čteníEnvelope

Filter

A filter changes the frequency makeup of a sound by making parts of it weaker. Filters allow you to focus on parts of a sound that are of interest to…

Pokračovat ve čteníFilter

Filter Sweep

The combination of Automation and a Filter, creating a dynamic sound gesture. Filter Sweep This is an example of a filter sweep. You can hear the filter changing over time. As the filter…

Pokračovat ve čteníFilter Sweep

Flanging

An effect that uses very short Delays (in ms) to create a cancellation effect when a delayed copy of a sound is added to the original audio stream. See Phase. Flanging is…

Pokračovat ve čteníFlanging

Form(s)

The shape and structure of one, or a group of many, sounds. Form might refer to the shape and structure of individual sounds, or of an entire piece. It is…

Pokračovat ve čteníForm(s)

Frequency

A technical term that describes Pitch. The higher the frequency of a sound the higher it sounds in pitch. Frequency is measured in Hertz (Hz). The number of wave cycles per…

Pokračovat ve čteníFrequency

Futurists

A group of artists, writers and musicians who felt that traditional music was out of date. They wanted a new style of music for the new technological age in which…

Pokračovat ve čteníFuturists

Gain

Gain is a measure of how loudly the sound plays back. You can change gain, just like you can turn the volume up or down on your TV or stereo.…

Pokračovat ve čteníGain

Gesture

A Gesture is an energy trajectory (pathway), moving from one point to another. They always move forwards and give the impression of passing time (the opposite would be texture, which…

Pokračovat ve čteníGesture

Glitch

Glitches are mistakes that come from technology. They might be clicks or pops on a vinyl record or tape, skips on a CD or mistakes in a digital file. Just…

Pokračovat ve čteníGlitch

Grain

Grains of Sound Imagine the grains of sand on a beach. Each of them is very small, but together they can form sand castles and even mighty sand dunes. Grains…

Pokračovat ve čteníGrain

Graphic Score

A way of notating music and sound visually but without using traditional notation. Traditional notation provides a performer with instructions about the type of sound that they should create. When…

Pokračovat ve čteníGraphic Score

Harmonic

A concentration of sound wave energy that relates to a fundamental frequency. A Sine Wave is a simple sound and a concentration of soundwave energy at a single frequency. Harmonic sounds are…

Pokračovat ve čteníHarmonic

Harmoniser

Harmoniser a manipulation in which several versions of an input sound of identical Duration (in Phase) are created at specifically chosen pitches. This manipulation can be used to create both Harmonic and Inharmonic polyphonic textures. Harmonising is…

Pokračovat ve čteníHarmoniser

Headphones

A pair of small loudspeakers designed to be worn directly on or in the ears. Because these loudspeakers are so close to your ears you should be especially careful with…

Pokračovat ve čteníHeadphones

Hydrophone

a Microphone technology designed to record sound waves travelling through liquids. Hydrophones, like contact microphones, use piezoelectric crystals to induce an electrical signal. Hydropones get their name from the Greek words for…

Pokračovat ve čteníHydrophone

Inharmonic

an inharmonic sound is a complex sound in which the sound energy is not distributed across the spectrum in a mathmatically ordered fashion (sound energy partials are distributed, relative to…

Pokračovat ve čteníInharmonic

Installation

The sound installation can be considered the equivalent of a musical sculpture, an auditory experience designed and created generally for an exhibition space of visual arts or for a specific…

Pokračovat ve čteníInstallation

Interface

An interface bridges two worlds, allowing physical interaction with computer processes, (in the previous example it bridges the physical world of the performer and the digital world of the computer).

Pokračovat ve čteníInterface

Layering

A compositional approach in which different sound textures are placed alongside one another. It allows the listener to compare and contrast one sound texture against another, and for the composer…

Pokračovat ve čteníLayering

Limiter

a manipulation which prevents the amplitude of an audio signal exceeding a chosen dynamic level. This can be useful in reducing dynamic range without causing clipping. These are often used…

Pokračovat ve čteníLimiter

Listening

Attention focused upon sounds. On this website you will come across a few different types of listening: Contextual Listening, Heightened Listening, Passive Listening and Musical Listening. Pierre Schaeffer was the…

Pokračovat ve čteníListening

Live Electronics

live performance with electronic instrument devices that can be controlled in real time. Live electronics performances might involve a fixed (non-real time) element and/or a part for traditional orchestral instruments…

Pokračovat ve čteníLive Electronics

Loop

To loop a sound is to continuously repeat it. Pierre Schaeffer used looping to draw the listener’s focus away from the source of the sound, and towards the rhythm and…

Pokračovat ve čteníLoop

Loudness

The relative volume of a sound, ranging from loud to quiet. Loudness can be scientifically defined in terms of amplitude, BUT it is in fact a relative property of sound.…

Pokračovat ve čteníLoudness

Loudspeaker

A loudspeaker is a device designed to reproduce sounds. It takes an electrical signal and coverts it in to sound wave vibrations in the air. The loudspeaker does this through…

Pokračovat ve čteníLoudspeaker

Mapping

this term refers to the linking of variables. For example, the linking of a MIDI control Interface to control parameters within the programme. OR in synthesis the linking of note velocity with…

Pokračovat ve čteníMapping

Microphone

Microphones are used to capture sounds. They detect vibrations in the air caused by sound waves and convert these into electrical signals, These electrical signals are then passed on to…

Pokračovat ve čteníMicrophone

MIDI

a language of instruction information, designed to allow pieces of musical equipment to communicate with one another. MIDI information is information about action to be taken (for example the instruction…

Pokračovat ve čteníMIDI

Mimesis

A Greek word referring to the imitation of nature or culture. Often used as a term to describe recognisibility, it is the opposite of abstract (Abstract Sounds). A mimetic sound,…

Pokračovat ve čteníMimesis